Bug Closed · Invalid

MEG BUG

#10092 opened by jijixiaoshitou 1 day ago

jijixiaoshitoureported this bug

The following are some bugs I encountered while using Model Engine to create skill effects.

I added multiple textures in Blockbench and set the animation scale keyframe interpolation to "Step" to cycle through each texture to create a flipbook animation. In-game, switching models this way causes delay, which makes the model flicker and even drop frames. In addition, when the animation's scale interpolation mode is set to "Step", the position interpolation mode is also affected and becomes "Step", causing the animation to stutter.

jijixiaoshitoucommented

Sorry, it was my fault—I forgot to update to the latest development version.

jijixiaoshitoucommented

when the animation's scale interpolation mode is set to "Step", the position interpolation mode is also affected and becomes "Step", causing the animation to stutter.

Sign in to join the discussion.