weeb_1reported this suggestion
Hey, i think it could be useful if you could inject variables or cast other skills onto the mob that is bound to a hitbox.
I have scenarios where you have a lot of hitboxes, and you need to distinguish between them. Instead of making a mob for each hitbox, you could apply a variable to them.
bindHitbox{mid=model;p=part;t=none;type=MOB_type;onSummonSkill=}
onSummonSkill=metaskill