Bug Open

IK (Inverse Kinematics) aren't working in MEG4

#4529 opened by Unknown 2 years ago

Unknownreported this bug

Currently as of writing this in the latest version of MEG4 Inverse Kinematics aren't working, is this an intended cut feature or an oversight?

This was a feature in MEG3

Unknowncommented

If you mean segment bone, that was cut from the initial release but it will be added soon.

Unknowncommented

Thank you for the fast reply, indeed segment bone.

Is there a time frame by any chance? Or just when it's ready

Unknowncommented

The plan is to have it ready by the next update together with Citizens integrations, but it might be changed.

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