Suggestion Closed · Implemented

Suggestion: Scale Condition

#4599 opened by Unknown 2 years ago

Unknownreported this suggestion

I have found good use using scale=<random.1to2> to make mobs be a random size, it would be neat to have a scale condition which allows for ranges too example

- damage{a=5} @target ~onAttack ?scale{s=1to1.5}

- damage{a=10} @target ~onAttack ?scale{s=1.5to2}

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