A of right now only Java/block models have the tinting option, but perhaps a small plugin could add it into generic projects. on the long run this would make it easier for models that use skins without adding a bbmodel file for each individual skin. Lets say I have a robot and I only want to dye its eyes, I wouldnt need 5 separate bbmodels to add size to my RP.
[Suggestion] Support for Blockbench's Tinting Feature
#4933 opened by Unknown 2 years ago
Unknownreported this bug
Unknowncommented
I'm not sure what you're requesting. The bones are all already tintable by default because it's used in the damage tint.
Unknowncommented
I would like to add ontop/replace this Tint suggestion. I wouldn't say outright a plugin, but can you support "tinted_" as a bone like (hi_) for the head? this would target all bones called tinted. I'll provide pictures since im working on a project. [Legacy attachment omitted]
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