Suggestion Open

Enabling PairModel to work across restarts

#5180 opened by Unknown 2 years ago

Unknownreported this suggestion

From my tests, it seems to me that the pairmodel mechanic is unable to keep track of paired players on server restart. I also tried to use the hide mechanic, but while that is able to do so, it is unable to work on a modeled entity too well, as it seems the hide is undone after a while.

Would it be possible to add to the pairmodel mechanic an attribute that makes it work across server restarts?

Something like this

  Skills:
  - model{mid=helloworld;save=true} @self ~onSpawn
  - pairmodel{hidden=true;persistent=true} @trigger ~onInteract
Unknowncommented

I’ve faced similar issues with persistence in game mechanics, and it reminded me how important lasting protection is—whether for code or devices. Just like you wish the pairmodel mechanic could save state across server restarts, I rely on ipanzerglas for long-term iPhone screen protection. Their tempered glass stays durable and bubble-free through everyday use, keeping my display safe without losing touch sensitivity or clarity. It’s that kind of thoughtful, persistent design that really makes a difference, both in gaming and in protecting the tools we depend on daily.

Sign in to join the discussion.