Bug Open

FEATURE REQUEST: Independent Pitch & Yaw Bones

#6115 opened by Unknown 1 year ago

Unknownreported this bug

Pretty straight-forward, the ability to specify two head bones, where one is responsible for Yaw, and the other would be responsible for Pitch. Here's a video of a model where this could be applied. [Legacy attachment omitted]

The current workaround is to have 3 MEG entities, one base, one yaw, and one pitch, and mounting them all together. This results in some unwanted interpolation when they're all mounted together.

Unknowncommented

You could use the SimpleManualAnimator for this, it allows you to rotate any bone you desire.

SimpleManualAnimator animator = new SimpleManualAnimator(); animator.getRotation().rotateY(); //yaw of the bone bassicly bone.setManualAnimator(animator); //bone would be the bone you want to rotate for the tank upperbody or how you called it

Hope this helps!

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