Suggestion Open

ENHANCEMENT - Add skills to hats / cosmetic items

#2924 opened by Unknown 4 years ago

Unknownreported this suggestion

This idea is mainly to allow hats and cosmetics to have particle effects on them, but could also be viable for some basic skills like when rabbit ears are equip allow the user to jump higher.

TREASURE_HAT:
  Model: 100
  Material: IRON_INGOT
  Display: "&dTreasure Hat"
  Description:
  - "&fIt's full with coins!"
  MythicSkills:
  - skill{s=Treasure_Hat_Particles} @self
BUNNY_EARS:
  Model: 101
  Material: IRON_INGOT
  Display: "&dBunny Ears"
  Description:
  - "&fA spring to your step!
  MythicSkills:
  - skill{s=Bunny_Ears_Jump} @self

Or if linking skills isnt as viable, something like this purely for particles would be also ideal - but wouldn't allow for as complex of particles compared to just calling a mythic skill:

BURNING_SKULL:
  Model: 102
  Material: IRON_INGOT
  Display: "&dBurning Skull"
  Description:
  - "&fFrom the depths of hell..."
  Particles:
    Particle: flame
    Ticks/Timer: 5
    Amount: 4
    VerticleSpread: 1
    HorizontalSpread: 2
Unknowncommented

I think is possible but with other triggers @OnTimer @OnEquip @OnUnequip @OnHurt @OnDamaged @OnDeath @OnStartFlying @OnStopFlyn @OnStartMove @OnStopMove

Unknowncommented

@JackWalms Spoke with ash and this is going on the backburner for a bit. Since these cosmetics are not real items we can't even pseudo them as crucible items because they don't know they exist.

This would be a super cool feature so it's gonna go on the roadmap as a big update adding mythic skill support (but its basically adding a mini crucible system so this wont be a quick add)

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