neiki7273reported this suggestion
Can Augment Items have a certain probability of being successfully added to the items? Rather than being certain to succeed, and then adding whether this Augment Items will be removed after failure.
Also, AugmentationRemover is about whether there is a certain probability of removing the enhancement from the item, not necessarily, and whether the AugmentationRemover item will be consumed after failure to remove the enhancement.
AugmentationSocket as well, is it possible to add a probability of success and then whether the AugmentationSocket item is consumed after failure.