hunt3r_10reported this suggestion
For custom minecraft model jsons (items or helmets) you can add emission to certain parts of the model.
Example of an "element" with emission ("light_emission": 15)
{
"name": "light"
"from": [7, 2, 3],
"to": [9, 4, 3],
"light_emission": 15,
"rotation": {"angle": 0, "axis": "y", "origin": [7, 1, 2],
"faces": {
"north": {"uv": [10, 1, 11, 2], "texture": "#0"},
"east": {"uv": [16, 0, 16, 1], "texture": "#0"},
"south": {"uv": [10, 0, 11, 1], "texture": "#0"},
"west": {"uv": [16, 0, 16, 1], "texture": "#0"},
"up": {"uv": [16, 0, 15, 0], "texture": "#0"},
"down": {"uv": [16, 0, 15, 0], "texture": "#0"}
}
What i would like to see is something in the direction of:
myEmissionLight:
Material: PAPER
Display: 'my cool item with emission'
Generation:
Model: whatever/model_with_a_emission_part
EmissionParts:
- 'light' 15
Where in this case any cubes or "elements" with the name "light" would get emission with a value of 15 added to their "element" in the resulting json.