Bug Closed · Resolved

damage mechanic acting weird

#6388 opened by Unknown 1 year ago

Unknownreported this bug

Version: Paper: 1.21.4-231-ver/1.21.4@09e9afd (2025-05-19T17:59:36Z) (Implementing API version 1.21.4-R0.1-SNAPSHOT) MythicMobs: 5.8.2. Not premium not Dev build

MythicCrucible: 2.2.0-SNAPSHOT/4017

this is the skill of the weapon i'm using, the weapon's item type is stick, which in vanilla deals 1 damage:

- skill{s=skill_1} @target ~onAttack

In the skill file:

    - damage{amount=20;ignoreArmor=true;ii=true;delay=2;ir=true}

Expected Result:

normal attack (not critting)

  • hitting a husk (which has 2 armor points)
  • dealing 0.94 damage initially
  • dealing 20 damage 2 ticks later

crit attack

  • hitting a husk
  • dealing 1.42 damage initially
  • dealing 20 damage 2 ticks later

what actually happened

normal attack:

  • hitting husk
  • dealing 0.94 damage initially
  • dealing 19 (≠20) 2 ticks later
  • resulting in husk having 0.06 health left

crit attack

  • hitting husk
  • dealing 1.42 damage initially
  • dealing 18.5 damage 2 ticks later
  • resulting in husk having 0.08 health left
Unknowncommented

Closing due to incomplete information. To re-open, upload a modern-version, complete server startup log from boot until the issue is reproduced. This cannot be investigated without complete environment information.

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