CarrotChompsreported this suggestion
As an operator, I would like to define a Room Pool which is weighted list of Rooms that can be picked at a connector. The Rooms in the list can be defined with a weight and a replace flag that determines whether or not the Room can be rolled at another connector in the same dungeon instance (replace set to false will make it so if a Room is rolled in a room pool, it will never be rolled again in the connector).
Of course this feature request doesn't have to be 1:1 open to feedback and questions to help find the best approach :)