Suggestion Open

Command Sender Function passing Locations

#10090 opened by CarrotChomps 3 days ago

CarrotChompsreported this suggestion

The ability to pass the function's location to the Command Sender function when called from CONSOLE.

Currently, every md function command sender called in a procedural dungeon executes the command at the origin of the base world (0,0,0).

The intention is to have a SkillCommand with parameters that Builders can use to define a custom encounter without the need for them to understand mythic, have file access, or to create extraneously nested md functions.

Sign in to join the discussion.