CarrotChompsreported this suggestion
The ability to pass the function's location to the Command Sender function when called from CONSOLE.
Currently, every md function command sender called in a procedural dungeon executes the command at the origin of the base world (0,0,0).
The intention is to have a SkillCommand with parameters that Builders can use to define a custom encounter without the need for them to understand mythic, have file access, or to create extraneously nested md functions.