Bug Closed · Resolved

Objective Conditions

#3198 opened by Unknown 4 years ago

Unknownreported this bug

Add a way to only allow events to occur when objectives are completed. For example, an exit dungeon that is triggered by players in radius will check for completed objectives before triggering.

This could work for allowing players to continue exploring dungeons after main objectives are complete - or another method of creating secret doors and areas that are only unlockable after certain criteria are met.

Unknowncommented

This is all possible using AND and OR gate triggers. Conditions are just additional specifics that can be used to get further control of when certain triggers will work under certain circumstances.

For example, you could make it so finishing the dungeon has an AND gate that requires:

  • You kill the boss (Mythic Mob Death Trigger)
  • You right-click a sign (Right-Click Block Trigger)
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