Bug Closed · Resolved

[Feature Request] Extension of drop/loot functions

#3264 opened by Unknown 4 years ago

Unknownreported this bug

I wanna suggest to extend functionality of drop and loot reward functions by adding option to drop existing loot table on mob dies/on container opens.

Also wanna add that with current system of dungeon loot rewards (loottables) is impossible to create lootable container which only one player can open more that one time, because if container isn’t retriggerable, player couldn’t use it second time, if he, for example didn’t take loot in first time.

Unknowncommented

I think it'd be a bit too awkward making it possible for the item dispenser to use loot tables, as the purpose of said function is to just drop one item stack, not a bunch of them. If you want players to get items from a loot table, just use the loot table rewards function.

As for the other half of this issue... the loot table rewards function should be retriggerable by default. That's the only way to allow viewing the rewards again with Mythic Dungeons' trigger system. What I've done instead is made it so that - if retrigger is not allowed - the items are dropped into the player's inventory (or the ground if their inventory is full). It's been implemented on the latest dev build.

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