Suggestion Closed · Implemented

[Feature Request] Divide chest types

#3348 opened by Unknown 4 years ago

Unknownreported this suggestion

I suggest to divide current chest loot system in MD to regular chests and reward chests. (replacement of current GiveLootAfterCompletion)

  1. Regular one are needed to give loot for players inside dungeon to give players items FOR beating dungeon (equipment, food, weapons, potions).
  2. Reward chests are needed to bestow players AFTER successful beating dungeon.
Unknowncommented

There is no need to implement separate reward types for this purpose. You can just use a vanilla Minecraft chest and put the items you want players to retrieve for use in the dungeon in there.

Unknowncommented

Hey, Marcato, thank you for response!

I’m not sure about just putting things in containers. The main idea of my request was to give opportunity to users use their pre-made mdloot tables in dungeon to get randomized stuff.

This system is utilizing in DXL, and potentially could be useful for other users, who wanna transfer their dungeon maps to Mythic Dungeons. Thank you.

Unknowncommented

I don't think changing the core rewards system is the way to accomplish this. Instead, an option might be to allow the "after completion" to be toggleable per function, that way there doesn't have to be even more rewards functions and it's just an additional option on existing ones.

Basically, rewards functions would have a new toggle that allows the rewards to be available immediately or after completion. Should be a simple implementation. How does that sound?

Unknowncommented

I'm going to close this issue as there hasn't been a response to my suggested solution in a year now. If you want to revive it, please re-open the issue. :)

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