Bug Closed · Resolved

Function armor stands not being removed properly.

#3376 opened by Unknown 4 years ago

Unknownreported this bug

Sometimes, the number of armor stands at the location of a function gradually increases as the dungeon is edited and playtested. After a day we've had one function contain over 500 armor stands, and causing significant lag until we killed them with a command.

It seems related to having people edit and play at the same time.

Unknowncommented

Hello. Thank you for the report, that's a really interesting discovery. I had been aware of this bug, but hadn't noticed a correlation with edit and play mode dungeons. That could very well be the case. I will be investigating soon when I have time.

Unknowncommented

Should be fixed once the latest dev build comes out. Armor stand holograms for functions and triggers are now handled by packets instead of server-tracked entities, which was resulting in armor stands not always being removed.

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