Bug Closed · Resolved

Multi-functions stop working after a while.

#3403 opened by Unknown 3 years ago

Unknownreported this bug

Multi-functions for some reason lose their target setting(see the images at the end of the issue). When this happens some of them or all of them stop working. I do not know exactly how to reproduce this bug, but it sometimes happens after I edit and play-test my dungeon. I also execute this command /kill @e[type=armor_stand] due to this bug #108. I think this also happened one time when I cut/pasted a multi-function, but I am not sure.

How it should be: [Legacy attachment omitted]

How it is: [Legacy attachment omitted]

Here is my functions.yml file: https://bin.bloom.host/oqiqetenon It contains weird strings like *id001, &id001, and so on. I don't know if this is the problem.

I am using the latest dev build.

Unknowncommented

Hey there! Actually, you've got it backwards! You're not supposed to be able to select a target type from the multi-function, because each function uses its own target type. This is, however, an issue that I've identified and it should display as intended from now on as of the latest dev build.

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