Suggestion Closed · Implemented

Improvements to Access Cooldowns

#3448 opened by Unknown 3 years ago

Unknownreported this suggestion

Add options to put the dungeon on access cooldown as soon as the players begin or when all players lose all their lives. (Suggested by Mythos#3219 on the Mythic Discord.)

Unknowncommented

Implemented as of the latest dev build using the following new access cooldown options:

    # Whether to apply the cooldown when the player finishes the dungeon (via a "Finish Dungeon" function.)
    CooldownOnFinish: true
    # Whether to apply the cooldown when the player leaves the dungeon by any means.
    CooldownOnLeave: false
    # Whether to apply the cooldown when the player loses all their lives.
    CooldownOnLoseLives: false
    # Whether to apply the cooldown when the player starts the dungeon. If you have a lobby enabled, it won't apply the cooldown until a Start Dungeon function is activated.
    CooldownOnStart: false
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