Bug Closed · Invalid

Deaths were counted several times in one death.

#3476 opened by Unknown 3 years ago

Unknownreported this bug

video: https://www.youtube.com/watch?v=8KXm9JtYo14&feature=youtu.be

and sometimes mobs are not spawned. The screenshot below is where the boss monster should be spawned, but it was not. There was no error message on the console.

[Legacy attachment omitted]

Unknowncommented

I suspect the double death issue is not caused by Mythic Dungeons, as it appears there's another message in a different language that pops up as well, meaning MD is not the only plugin reading multiple deaths. This is most likely an issue with your mob.

In regards to mob spawns, you haven't provided me with enough information to diagnose the issue. Does it work sometimes, but not every time? Because that sounds to me like there's some issue with how you have configured your dungeon, not with the plugin itself.

Unknowncommented

i said "sometimes" in comment. no condition on spawner. just distance trigger. and It's not just that monster that happens. all monster sometimes have that issue.

  • ==: net.playavalon.mythicdungeons.dungeons.functions.FunctionSpawnMythicMob mob: 혹한의기사 delay: 0 level: 0 interval: 0 targetType: *id001 location: ==: org.bukkit.Location x: -17.0 y: 75.0 z: 300.0 pitch: 0.0 yaw: 0.0 trigger: ==: net.playavalon.mythicdungeons.dungeons.triggers.TriggerDistance forEachPlayer: false count: 1 allowRetrigger: false radius: 20.0 conditions: []
Unknowncommented

I'm at a loss as to why you're experiencing this inconsistency, as I haven't heard of this happening elsewhere nor can I reproduce it. This only happens with mob spawner functions, yes?

Unknowncommented

yes. i think this problems occured by some monster's skills, It seems that mythicdungeons recognizes the player who died after being hit by certain skills as dead several times. This seems to happen when a target is targeted and damage is calculated even after death

Unknowncommented

I figured as much, which is why I suspect it's not actually a Mythic Dungeons issue. That said, I do have a bandaid fix for this that is implemented in the latest dev build.

However, the issue I was referring to in my latest comment was the fact your mobs aren't always spawning. I don't see any reason why that would be happening, especially when nobody else is encountering the issue. There's a good chance it's some configuration error on your end.

Unknowncommented

What is certain is that there was no such issue when using DXL. but i will check again to see if there's a problem with the settings. Thank you for your concern.

Unknowncommented

im tested serveral times. i turn on mythicmobs debug mode. (to figure out there's no problem with the creation of monsters) youtube : https://youtu.be/F_Exeh9_6r4

It is certain that the monster does not spawned. (In video in 48 seconds, distance triggers must be activated when player enter the portal) i checked console debug messages, but MythicMobSpawnEvent for monster is not It was not printed on the console at that time. As I said before, this problems does not always occur.

Unknowncommented

I have been completely unable to reproduce this issue. At this point, the best you can do is zip up the dungeon and send it to me for me to take a closer look.

Unknowncommented

i can send you server pack but it is hard to launch with no errors. server has running on velocity and many plugin's data store on mysql. can you send mail or give you send share link via private messages?

Unknowncommented

You do not need to send me your entire server. Only the folder for the dungeon. (plugins/MythicDungeons/maps/[your_dungeon_here])

Unknowncommented

I've noticed the same issue with death counters sometimes jumping unexpectedly. It seems like the game is counting multiple instances when only one death occurs. Also curious if this might be tied to a specific plugin or server-side script? And yeah, I’ve seen Retro Bowl boss mobs not spawning too — even though the area loads fine and no errors show up. Hope this can be looked into!

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