Bug Closed · Resolved

[Feature Request] Map Name Incrementation Modification

#3720 opened by Unknown 3 years ago

Unknownreported this bug

Currently maps continue to increment up from the highest active instance rather than selecting a previous instance map number that is no longer active.

So if map_1 and map_2 are active, currently the next map will be map_3 rather than map_0.

If older map increments were reused when they become available, plugins with require world names could work with MD better (World Guard is a great example of this). If my max instances is set at 3, then I could simply define world configs for map_0, map_1 and map_2 knowing that's all there could ever possibly be.

Unknowncommented

So further testing indicates that the maps actually already work this way, with the exception of Map 0. Which is acceptable, I just have to account for that.

Unknowncommented

Hey there! This is actually a good find, looks like I was over-complicating the incremental dungeon ID system. It will now take the lowest possible numerical ID it can find in the latest dev builds. :)

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