Bug Closed · Could not replicate

Critical memory leak

#3809 opened by Unknown 3 years ago

Unknownreported this bug

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When player create dungeons, memory are not cleared properly. The above screenshot is the memory usage after hundreds of instance dungeons have been generated in 5 hours. I spend unnecessary money for half year because of this problems. As you can see from the screen shot above, the dungeon is not unloaded. Very frequently.

version 1.1.1 (premium), 1.19.2 spigot.

Unknowncommented

Hello. Despite my best efforts, I have been unable to replicate this issue. It is likely there is a problem specifically with your server and its plugins. Do you have any world manager plugins, or other plugins that may access or use other worlds loaded by the server? Sometimes this can result in other plugins forcibly keeping a world loaded despite Mythic Dungeons cleaning them up.

Speaking of cleaning them up, can you confirm that the dungeon cleanup messages are appearing in the console and not spitting any errors when a dungeon is closed?

Unknowncommented

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this errors viewed in console two times. i use world related plugins worldguard, worldguardextraflags, VoidGen. not multiverse. There were often people who experienced similar problems to me in discode forums.

Unknowncommented

Aha, NOW I have the information I need to properly investigate this issue. I'm pretty sure I know what's going on now thanks to these error logs. I'll let you know what I have a fix.

In short, the dungeon cleanup process isn't finishing because something else is erroring out before it reaches the world cleanup.

Unknowncommented

when can i recive fix build? Due to this problem, upgrade 64gb of memory are scheduled. I still spend a lot of money.

Unknowncommented

Be patient. These things take time. I'll fix it when I can. I am actively investigating the issue.

Unknowncommented

I'm going to need some additional information, as I still can't replicate the issue. When your players enter a dungeon, what world do they access it from? Is it a world that is always loaded, or a temporary world?

I believe what may be happening is Mythic Dungeons is attempting to send the player back to where they were before they entered the dungeon, but it can't find the location it's trying to send the player to.

Unknowncommented

The world is “world”. It always already loaded. It is lobby world that player can’t break or place.

Unknowncommented

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3 of cause of memory leak is related with chunks.

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