Bug Closed · Resolved

[Bug] Leave dungeon function not running on player death

#4559 opened by Unknown 2 years ago

Unknownreported this bug

Finish Dungeon function not triggering on player death.

Running into an issue getting leave dungeon function to run on player death. No errors in console,

Version: 1
Functions:
- ==: net.playavalon.mythicdungeons.dungeons.functions.FunctionLeaveDungeon
  targetType:
    ==: net.playavalon.mythicdungeons.api.parents.FunctionTargetType
    value: PLAYER
  location:
    ==: org.bukkit.Location
    x: 11.0
    y: 157.0
    z: -19.0
    pitch: 0.0
    yaw: 0.0
  trigger:
    ==: net.playavalon.mythicdungeons.dungeons.triggers.TriggerPlayerDeath
    allowRetrigger: true
    deathsRequired: 1
    oneDeathPerPlayer: false
    conditions: []
Unknowncommented

Hey there! This should be fixed now as of the latest dev build. Give it a try and let me know if you encounter any further issues with this situation.

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