Unknownreported this bug
Finish Dungeon function not triggering on player death.
Running into an issue getting leave dungeon function to run on player death. No errors in console,
Version: 1
Functions:
- ==: net.playavalon.mythicdungeons.dungeons.functions.FunctionLeaveDungeon
targetType:
==: net.playavalon.mythicdungeons.api.parents.FunctionTargetType
value: PLAYER
location:
==: org.bukkit.Location
x: 11.0
y: 157.0
z: -19.0
pitch: 0.0
yaw: 0.0
trigger:
==: net.playavalon.mythicdungeons.dungeons.triggers.TriggerPlayerDeath
allowRetrigger: true
deathsRequired: 1
oneDeathPerPlayer: false
conditions: []