Bug Closed · Resolved

[Bug] Procedural Dungeons, Block Movement and Teleport

#6427 opened by Unknown 1 year ago

Unknownreported this bug

Due to the inputs for both of these functions, requiring a coordinate location in the world. The functions do not work as intended. Since Procedurally generating the dungeon changes the locations of the blocks or rooms in a way that the user can not anticipate there is no way to successfully utilize these functions.

For example if you want to animate a door opening you would have the blocks move down or up, but the required argument needs a world location and so the blocks begin to move towards the location programmed in the edit world which is no longer relatively speaking in the same place as in the room.

To fix this, the end location would need to be in relation to the blocks starting position so that wherever the block starts the correct path can be created to the correct relative location in the room it is being summoned to.

As for teleport, it also does not work and teleporting should be not based on the exact coordinates in the world but instead to the location relative to the block in the room.

Unknowncommented

Hey there! These should have been fixed in the more recent dev builds. Check them out and let me know if things still aren't working as expected.

Unknowncommented

I can confirm this isn't fixed as of time of writing. Using the latest dev build. I'm trying to use the teleport function to teleport players within a room, but it just teleports players into the void as it's using coordinates rather than relative positions.

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