I set the dungeon’s maximum instances to 1, meaning once a player enters, others must queue. Up to this point everything works fine. However, after the player inside the dungeon either completes it, dies, or leaves midway, the players waiting outside do not receive any “ready” prompt—nothing happens. Even though the dungeon is empty, it still shows them as waiting in queue. If they cancel waiting at this point, they still cannot enter; it shows that they are still queued. The only way to enter again is to restart the game.
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