Bug Closed · Resolved

Trigger delay, not working in procedural dungeons

#6670 opened by Unknown 10 months ago

Unknownreported this bug

If you put a delay in a function for example, Finish Dungeon and the trigger is the Death of a Mob, it doesnt work after map save or reload of the plugin, restart etc, because the delay setting is not saved on file. If you create the function, leave the dungeon and play instantly it works, but only that time then it doesnt...

I tested on several triggers and it's the same..

Probably there are more issues related to file saving...

Unknowncommented

Oh good catch. Very simple oversight. I've gone ahead and fixed this in the latest dev build. Let me know if there are any further issues with it!

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