I'm encountering some issues when using MythicMobs and MythicDungeons together, primarily in the one-world mode where the coordinates become extremely large. This causes certain functions in MythicMobs to malfunction due to the excessive coordinate values. For example, the @forward selector deviates and becomes inaccurate. The MythicMobs administrator mentioned that this is difficult to fix on their end. Is it possible to reduce the coordinate distance in MythicDungeons' One-World mode?[Legacy attachment omitted]
MythicMobs malfunction caused by excessively distant coordinates in One-World mode.
#6694 opened by Unknown 10 months ago
Unknownreported this bug
Unknowncommented
This results in the inability to use almost all projectile skills in One World mode.
Unknowncommented
I hope developers can provide help! Thank you very much.
Unknowncommented
[Legacy attachment omitted]
Unknowncommented
Looks like this is fixed by Mythic Mobs now. Feel free to re-open if the issue persists!
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