Bug Closed · Resolved

Dungeon gate control penetration issue

#6696 opened by Unknown 10 months ago

Unknownreported this bug

I found a very strange bug. When the server uses the singleton world mode, in different rooms of the same copy, if player 1 defeats the monster in his copy and the door opened is opened in player 2 and all rooms, and at this time player 2 walks to the boss spawn point, it will cause the monster that player 1 just defeated to not be refreshed.

Unknowncommented

Hey there. Please try the latest dev build as I fixed an issue relating to one-world dungeon triggers affecting other instances. If the issue persists, let me know and give me your full server logs when the issue occurs.

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