Bug Closed · Resolved Critical priority

Moving block cluster disfunctional in procedural dungeons

#6806 opened by Unknown 8 months ago

Unknowncommented

Hey there! Got a couple questions for you... First, are you using the latest dev build of Mythic Dungeons? I fixed some issues with the moving block and moving block cluster functions a few versions ago. I just tested out your scenario and the function worked as expected.

Second, can you show me your full console log of when you test this function? I need to see if it's displaying an error in console.

Unknowncommented

would be lovely if you pinged me on discord for updates to this since id ont get notified when something is commented here,

dc: tobirthmr

Unknowncommented

Hey there. I've been working at this for the last hour or two and I've been able to replicate it. I am pretty sure I know what the problem is, and it's affecting multiple different kinds of functions in procedural dungeons, but it's gonna be tough to fix and it doesn't look like I'll be getting it done this week as I've got Christmas celebrations going on. I'll be working on fixing this once I get back.

Unknowncommented

Hey there! After a lot of work, I finally managed to fix this (as well as numerous other functions suffering from a related issues.) Please check out the latest dev build and let me know if you encounter any further issues with the moving block functions. Cheers!

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