I previously reported this issue, but the description may not have been detailed enough, so I’m reporting it again.
A video demonstration is provided below.
[Legacy attachment omitted]
#6837 opened by Unknown 8 months ago
I previously reported this issue, but the description may not have been detailed enough, so I’m reporting it again.
A video demonstration is provided below.
[Legacy attachment omitted]
I failed to reproduce this issue in my test server. The player's inventory is restored once he leaves the dungeon. If possible, please try this yourself in a fresh server setup and let me know if you encounter the issue there as well.
[Legacy attachment omitted]
I regenerated the configuration file and created a new world, only changing the two options shown in the video, and also entered but the problem still persists.
When editing a dungeon, setting /gamerule keepInventory true and then running /md save The issue still persists.
If OneWorldDungeons is set to false, this issue does not occur.
I’ve just tested the latest development build, and the gamerule issue is still present. Here are the steps I followed: