Unknownreported this bug
Hello. Can you please add a requirement of each difficulty just like dungeon requirements to enter a specific difficulty? This is to prevent players from skip a difficulty and just go to the next 3rd difficulty. And also, maybe its possible to add a maximum entry per day or duration. Like you can only enter the dungeon 3 times per day and when the accessduration resets, the limit also resets just like any other MMORPG dungeon mechanic
AccessLimit: 3 #Can only enter the dungeons 3 times per day
AccessDuration: 1 day
HARD: # EXAMPLE
# An icon item that will represent this difficulty in the difficulty menu
Icon:
Material: WITHER_SKELETON_SKULL
# CustomModelData: 1
Display: '&c&lHard &fDifficulty'
Lore:
- '&fRecommended Level: Lvl &e10'
# How much to increase the mobs health by (1.2 would be +20%)
MobHealth: 1.5
# How much to increase the amount of mobs coming from spawner functions (1.2 would be +20%)
MobAmounts: 1.2
# How much to increase the amount of damage mobs do by (1.2 would be +20%)
MobDamage: 1
# How much to increase all Mythic Mobs' levels by
BonusMythicLevels: 10
# A range of how much bonus loot to add to loot table and random rewards functions.
# WARNING: Only works on Mythic Dungeons loot tables and 'random rewards' functions!
# Mythic Mobs drop tables do not get bonus drops. Instead, use the `dungeondifficulty` mythic condition in your mythic drop table!
BonusLoot: 1-3
# Difficulty needed for players to complete to have access
DifficultyRequirement:
- NORMAL