voidpocalypsereported this suggestion
Currently, if you deal damage with the damage skill and set the damage cause to anything but a few damage causes (ex. MAGIC), the attacker is removed and will not show up in damage events. These damage causes are able to have an attacker, and I currently rely on this to track different types of damage (physical damage that should scale with some stats, and magic damage that should scale with other stats), and not having the ability to scale magic damage dealt through MM results in me being unable to use MM for every possible magic ability on my server, and it makes the abilities I've already made through MM unusable. Please consider changing this!!