1941565808reported this suggestion
It would be great if the ondamaged aura component could check conditions and determine whether to cancel the damage event upon receiving damage.
example:
- aura{auraName=test;d=600;
bt=true;bartimertext="<skill.var.aura-stacks>";
components=[
- onDamaged{cE=true;ms=20;
cond=[
- comparevalues{v1="<skill.var.damage-amount>";op=>;v2="<caster.aura.test.stacks>"} true
];
oD=[
- m{m="it's hurt !!"} @self
]}
]} @self