Suggestion Closed · Implemented

Feature Request: Add condition support to ondamaged aura for cancelling damage event

#10024 opened by 1941565808 1 week ago

1941565808reported this suggestion

It would be great if the ondamaged aura component could check conditions and determine whether to cancel the damage event upon receiving damage. example: - aura{auraName=test;d=600;       bt=true;bartimertext="<skill.var.aura-stacks>";       components=[         - onDamaged{cE=true;ms=20;             cond=[               - comparevalues{v1="<skill.var.damage-amount>";op=>;v2="<caster.aura.test.stacks>"} true             ];             oD=[               - m{m="it's hurt !!"} @self             ]}       ]} @self

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