Suggestion Open

Feature Request: Enhancement for conditional logic in ondamaged aura

#10026 opened by 1941565808 1 week ago

1941565808reported this suggestion

In the ondamaged component, single‑line conditions can already precisely control whether skills within onhit should trigger, or whether the aura can execute successfully. What has actually been missing all along is the ability to conditionally decide whether to cancel the damage event. Therefore, I would like to request modifications to the updates introduced in Build 6122: Only let conditions inside cond determine whether the damage event should be cancelled. This should not affect whether onhit skills can trigger, nor whether the aura charge. The prerequisite is cE=true.

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