Bug Open

totem, projectile, etc. the display point is offset by 2 along the z-axis

#10048 opened by DeathSwearM1 1 day ago

DeathSwearM1reported this bug

For example, if you do this on some mob: - totem{ch=0;i=20;md=80;bulletType=DISPLAY;material=yellow_stained_glass;scale=2,2,2;yo=0.6} @self ~onTimer:80 The object initially appears where it should, but then very quickly shifts to z=+2.

If you try to work around the bug by using a projectile like that

SpiderMother_Egg_Tiny:   ...   LevelModifiers:     Health: 1     Damage: 0   Skills:   - projectile{type=NORMAL;velocity=0;bullettype=DISPLAY;bulletmaterial=pearlescent_froglight;bulletscale=0.4,0.6,0.4;hitself=false;hittargetonly=true;hitnonplayers=false;hp=false;maxduration=120;forwardoffset=0} @self ~onSpawn   - projectile{type=NORMAL;velocity=0;bullettype=DISPLAY;bulletmaterial=gray_stained_glass;bulletscale=0.5,0.7,0.5;hitself=false;hittargetonly=true;hitnonplayers=false;hp=false;maxduration=120;forwardoffset=0} @self ~onSpawn

the bug still persists. But for some reason, if you spawn it from an egg, everything works fine, but when another mob spawns this mob, the display bug reappears.

DeathSwearM1commented

example1 gif

Sign in to join the discussion.