When you use placeholder for keyframe in cinematic instead of number, STEP easing just make the camera go fast instead of teleport instantly, if you exchange the placeholder for number it work as intended (teleport instantly) And why use variable you ask? To use cinematic dynamically, inside MythicDungeon and such
Heres the config of the skill:
Bandit-Leader-Cinematic: Skills:
- setvariable{var=caster.x1;type=INTEGER;value=<caster.l.x>;d=200} @self - setvariable{var=caster.y1;type=INTEGER;value=<caster.l.y>+3;d=200} @self - setvariable{var=caster.z1;type=INTEGER;value=<caster.l.z>;d=200} @self - setvariable{var=caster.x2;type=INTEGER;value=<caster.l.x>+10;d=200} @self - setvariable{var=caster.y2;type=INTEGER;value=<caster.l.y>+10;d=200} @self - setvariable{var=caster.z2;type=INTEGER;value=<caster.l.z>+10;d=200} @self - setvariable{var=caster.x3;type=INTEGER;value=<caster.l.x>+20;d=200} @self - setvariable{var=caster.y3;type=INTEGER;value=<caster.l.y>+20;d=200} @self - setvariable{var=caster.z3;type=INTEGER;value=<caster.l.z>+20;d=200} @self - delay 20 - hide{d=100} @Server - cinematicCamera{e=STEP; points=" <caster.l.w>,<caster.var.x1>,<caster.var.y1>,<caster.var.z1>,151,2,40,STEP; <caster.l.w>,<caster.var.x2>,<caster.var.y2>,<caster.var.z2>,151,2,40,STEP; <caster.l.w>,<caster.var.x3>,<caster.var.y3>,<caster.var.z3>,151,2,40,STEP; <caster.l.w>,<caster.var.x3>,<caster.var.y3>,<caster.var.z3>,151,2,40,STEP" } @self