Suggestion Open

Variable Support on Particle's Material Option

#10093 opened by rinlich 21 hours ago

rinlichreported this suggestion

I want variable material option in particle to be able to use placeholder, so that we can customize it more for example, show particles of block closest to the origin to visualize skill hitting blocks.

BlockBreakParticles:
  Skills:
  - setvariable{var=skill.blockhitted;type=STRING;val="<target.block.type>"} @BNO{r=1;limit=1}
  - message{m="<skill.var.blockhitted>"} @Self
  - particles{p=BLOCK;material="<skill.var.blockhitted>";a=20;vS=0.1;hS=0.1} @Origin
mikekeviecommented

while we are at it, also give em to most other particle attributes

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