Bug Open

Suicide mechanic issue

#10129 opened by Caviik 10 hours ago

Caviikreported this bug

I'm having an issue with the suicide mechanic. With the current configuration, when the Metin_25lvl mob dies, it sends a signal to Metin25_Minion1 telling it to kill itself. The intended behavior is that Metin_25lvl summons its minions at different HP thresholds, and when the main mob dies, its minions should die as well. However, instead of dying, the minions play their attack animation when they receive the signal, and their HP is set to 1. Previously, when summoning the minions, Metin_25lvl modifies their damage and maximum HP, in case this is somehow related to the issue. If I replace the suicide mechanic with remove, everything works correctly.

I'm sending the files with mechanics such as the model and other related elements removed. However, the issue still exists. The only difference is that the monsters no longer play the attack animation because they don't have a model. Their HP is still being set to 1 and they don't die.

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