Bug Closed · Resolved

rotation attribute on the FieldOfView target condition not working

#1055 opened by Unknown 5 years ago

Unknownreported this bug

Describe the bug encountered in detail.

Steps to reproduce

Reproduce it by just using the attribute like in here https://pastebin.com/qQ2At6wU

It still looks in front instead of the rotation, It's suppost to look behind it since it's a 180 turn

Unknowncommented

I tried using FieldofView with angles and rotation to detect when a mob needed to turn left, or turn right and no matter what the rotations wouldnt work. https://pastebin.com/1gF6FUWu is an example of the code I tried to use. I also tried with much smaller angles for the left and right checks, angles of 30 with rotations to match. It always returns left even when making the mob circle to the right because the rotations didnt apply.

Unknowncommented

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