Bug Verified

Problem with disabling vanilla mobs [MythicMobs]

#1084 opened by Unknown 5 years ago

Unknownreported this bug

Summary

RandomSpawn stops working when I activate the RandomSpawning option:

 DisableVanillaSpawns: true

Steps to reproduce

MythicMobs custom mobs don't appear when I activate the option to disable vanilla spawners.

My Config.yml: https://pastebin.com/1ck0qmwQ My Test Mob: https://pastebin.com/KYRubbDc

Current behavior

The mobs stop appearing, even if they are generated. I see that they are generated by the MythicMobs debug, but do not appear around the character.

Intended correct behavior

I wanted to disable the vanilla mobs and leave only my MythicMobs mobs...

Server log file

https://pastebin.com/Q2a58f78

Debug log snippet

https://pastebin.com/cM0W1KAy

Unknowncommented

Were you in creative mode by any chance?

Unknowncommented

Or perhaps a worldguard region where mobs aren't allowed?

Also, your example mob is randomzombie but the debug log is for Zombie1

Unknowncommented

Ticket closed due to inactivity. If the issue continues please re open with the answers that were requested.

Unknowncommented

No, I was not in creative mode.

Unknowncommented

Even with a protected region and active mobs and without protection from the worldguard it did not appear. The "Zombie1" is the mob I chose to appear on. It is a mob that I created inside a YML in the "mobs" folder of MythicMobs

Unknowncommented

Sorry for the delay!

Unknowncommented

I just wanted to get the vanilla mobs off the map and leave my custom mob

Unknowncommented

I tested this for someone in the discord yesterday. Setting DisableVanillaSpawns: true and GenerateSpawnPoints: true then trying to make a test mob spawn via random spawners leads to the mobs not actually spawning. If you do /mm m listactive they show up in the list, but if you teleport to any of them at all there is nothing there, then if you click info from in the listactive list, it tells you that you need to target an entity to get the info. Its like mythic mobs has a connection to mobs that aren't able to spawn.

Unknowncommented

I tested it on minecraft 1.16.4 using MM 4.11.0 build: 8bb18c53

Unknowncommented

[Legacy attachment omitted]

Unknowncommented

The attached video shows what i mentioned in the comment above it.


TestSpawner1:
  Type: TestMob1
  Worlds: world
  Action: ADD
  Chance: 1
  Priority: 1

Here is the mob

TestMob1:
  Type: ZOMBIE
  Options.PreventSunburn: true

Here is the config.yml relevant info

RandomSpawning:
    DisableVanillaSpawns: true
    GenerateSpawnPoints: true
    MaxMobsPerChunk: 2
    SpawnRadiusPerPlayer: 64
    SpawnRadiusPerPlayerY: 32
    DespawnLazyRandomMobs: true
    MaxGenerationTime: 20
    PointsPerSecond:
      Land: 5
      Air: 0
      Sea: 2
      Lava: 0
      Ground: 0```
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