Bug Verified

world condition isnot working

#1206 opened by Unknown 5 years ago

Unknownreported this bug

Current behavior

world condition isnot working

server is running Paper version git-Paper-387 (MC: 1.15.2) (Implementing API version 1.15.2-R0.1-SNAPSHOT) [Mon, 12. Oct 2020 16:28:00 UTC INFO] Previous version: git-Paper-375 (MC: 1.15.2) [Mon, 12. Oct 2020 16:28:00 UTC INFO] You are 2 version(s) behind

my config:

vanilla_zombie_upgrade_floor2: Conditions:

  • world{w=floor2} true Skills:
  • equip{item=diamond_sword:0} @trigger
  • disguise{type=player;player=&cRed Zombie;skin=RedDead28} @trigger

Intended correct behavior

WORK IT

Server log file

[Mon, 12. Oct 2020 16:09:39 UTC INFO] [35m+--- [36m+ Evaluating SkillMechanic skill{s=vanilla_zombie_upgrade_floor2} @self ~onSpawn 1[0m
[Mon, 12. Oct 2020 16:09:39 UTC INFO] [35m|----- [36m? Checking SkillTrigger SPAWN == SPAWN[0m
[Mon, 12. Oct 2020 16:09:39 UTC INFO] [35m|----- [36m? Performing Health Check[0m
[Mon, 12. Oct 2020 16:09:39 UTC INFO] [35m|----- [36m+ SkillMechanic usable![0m
[Mon, 12. Oct 2020 16:09:39 UTC INFO] [35m|----- [36mExecuting SkillMechanic with power 1.08 (line: skill{s=vanilla_zombie_upgrade_floor2} @self ~onSpawn 1)[0m
[Mon, 12. Oct 2020 16:09:39 UTC INFO] [35m+--- [36m+ Applying entity target filters[0m
[Mon, 12. Oct 2020 16:09:39 UTC INFO] [35m|----- [36m! Skill not usable: Conditions failed.[0m
Unknowncommented
TESTZOMBIE:
  Type: ZOMBIE
  Options.PreventSunburn: true
  Skills:
  - skill{s=SCZOMBIESPAWN} @Self ~onSpawn

SCZOMBIESPAWN:
  Conditions:
  - world{world=world} true
  Skills:
  - message{msg="Im in the world<&co> <caster.l.w>!"} @server

Trying this, the world condition does not work. My world name is the default. Im on MC 1.16.5 using the absolute latest dev build as of this post. [Legacy attachment omitted]

Unknowncommented

I'm having the same issue, the world condition isn't working at all.

[Legacy attachment omitted]

Sign in to join the discussion.