Bug Closed · Resolved

[Suggestion] DMG mechanic attribute: DMG Cause

#1506 opened by Unknown 5 years ago

Unknownreported this bug

Summary

Allow for setting damage causes in the damage mechanics

Usage

This can be used to bypass players defense from mmoitems. If my other suggestion on specifying what types damage will be mitigated by defense.

Value

This can add a good value to the mythicmobs plugin, especially if used with damage modifiers on mobs.

Priority

I think that this suggestion should just have a medium priority.

Implementation

It should be implemented through an update, to the attributes of the damage mechanics. As a new attribute called "damageCause".

Unknowncommented

You can already set the damage cause inside the damage mechanic by using the element attribute. https://www.mythicmobs.net/manual/doku.php/changelog#damage here is the link to the change log that talks about it. Please note that this is a premium only feature. You can set the element type to anything you want, and you can also give mobs damage modifiers named anything you want. If you want skills to use a damage type of STEEL and mobs to be able to resist or take more damage from the STEEL type, you can do this with using the damage element and damage modifiers.

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