Bug Closed · Resolved

The @Ring targeter doesn't target locations in a proper "ring".

#1765 opened by Unknown 5 years ago

Unknownreported this bug

Summary

  • Currently, the @ring targeter doesn't target locations in a ring like the effect:particlering mechanic does.
  • Image for a better idea of what I mean: https://gyazo.com/5909c490a2e684b3bde13b68c5e4a34d
  • The blue is the effect:particlering ring, and the red is the @ring targeter ring.

Steps to reproduce

  • Reproduction is simple, use the @ring targeter to place particles around the mob.
  • Use the effect:particlering mechanic to create another ring around the mob for reference.
  • Mob Pastebin (contains the skills too): https://pastebin.com/xPGcVWsS

Current behavior

  • The @ring targeter, rather than targetting in a ring, appears to select the corners of the blocks the ring would intersect.
  • This results in the ring being very angular rather than smooth.

Intended correct behavior

  • The @ring targeter should target locations similarly to the effect:particlering mechanic, only it can be used for skill targeting.

Server log file

latest.log : https://pastebin.com/bGXvfwNp

Debug log snippet

log : https://pastebin.com/4FRnAntC

Proposed fixes

  • Ideally, the @ring targeter would target locations the same way the effect:particlering mechanic does.
  • As it is now, the targeter is incredibly unreliable for using it the way it was intended to be used.
Unknowncommented

Testing it shows that the ring is not always completely circle with the player/mob as the center like the particlering is.

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