Bug Closed · Resolved

Absolutely no mobs spawning even Vanilla Mobs with RandomSpawns in some maps

#1810 opened by Unknown 5 years ago

Unknownreported this bug

Summary No custom mobs or vanilla mobs are spawning in some of my custom made worlds.

Steps to reproduce

  1. Have working config files from 4.10 and update to 4.11
  2. (read "current behavior")

Current behavior I have a custom world for a "dungeon" I made. I was using 4.10 Beta and everything seemed to work fine. with my config files and yml files. I recently updated paper to the latest version of 1.16.5 , but that broke 4.10 Beta , so I updated to 4.11 , but now no Mobs will spawn at all, even Vanilla Mobs.

However, "Spawners" will work correctly. Just "RandomSpawns" seem to break.

I disabled Mythic Mobs, and Vanilla Mobs spawn fine.

I delete all Mythic Mob files. Re-install the plugin with default settings, and absolutely nothing spawns. No Vanilla Mobs at all.

Delete plugin. Vanilla mobs spawn.

I have a "sea world" where I force custom Guardians to spawn. Those were NOT spawning, but Vanilla mobs like Drowned, were spawning correctly. I had a WorldGuard region to control where the custom Guardians would spawn. I removed the WorldGuard region inside WorldGuard, but nothing changed. I disable the region restriction inside "RandomSpawns", and then the Guardians started to spawn!

I removed the WorldGuard region restrictions for my "dungeon" mobs, inside RandomSpawns, hoping that would also work. However, no luck. Absolutely no mobs, Vanilla or Custom, will spawn in the "dungeon".

Intended correct behavior Config files from 4.10 should work on 4.11

Server log file

Debug log snippet (please advise how to debug this issue. I can upload anything you require.)

Proposed fixes I suspect this is a bug with worldguard regions? Maybe overlapping regions? Might need investigation what broke/changed between 4.10 and 4.11

Unknowncommented

I figured out the problem.

On 4.11 , "MaxMobsPerChunk" is controlling the spawn rate for ALL mobs, including Vanilla mobs.

This isn't a problem in my "sea world" because it's super tiny.

My "dungeon" world is larger and that's where I notice the issue the most.

If I set "MaxMobsPerChunk" to 50 , then mobs spawn like crazy

If it set it to 0 , then absolutely nothing spawns.

By default it is set to "MaxMobsPerChunk: 2"

I have it set to "MaxMobsPerChunk: 16" now and things seem reasonable.

However, I wasn't expecting this plugin to hijack spawning of all worlds like this ...

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