Bug Closed · Resolved

onShoot trigger not working

#1857 opened by Unknown 5 years ago

Unknownreported this bug

Summary

~onShoot will not trigger any skills on Skeletons, Strays, etc... tested on Premium build and latest Dev build.

Steps to reproduce

  1. put ~onShoot as a trigger for any skills.

A Dummy Blaze mob with ~onShoot skill: https://pastebin.com/7p76bteH

Intended correct behavior

Should trigger when an entity shoots

Debug log snippet

I used /mm debug 4: https://pastebin.com/NXW4icGY

Unknowncommented

I was fully able to reproduce this. The skeleton would not register the ~onShoot trigger for any skill i tried, even just - message{msg="I shot the sheriff"} @server ~onShoot

Unknowncommented

~onShoot

Trigger the skill to execute when the mob fires a projectile (Ghast/Blaze Fireballs).

  • skill{s=ExplodeParticles} ~onShoot >0 1 (The mob has a 100% chance to use the ExplodeParticles skill when it fires a projectile)
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