Bug Closed · Resolved

MythicMobs v4.11.0 Hijacks spawn rates for entire server

#1948 opened by Unknown 5 years ago

Unknownreported this bug

Summary

If you install MythicMobs v4.11.0 , it takes control of the entire server's spawning. This includes Vanilla Mobs.

Steps to reproduce

  1. set "MaxMobsPerChunk" to 50 , reload plugin, stand in an empty field at night, then Vanilla mobs and custom mythic mobs spawn like crazy

  2. set "MaxMobsPerChunk" to 0 , reload plugin, stand in an empty field at night, then absolutely nothing spawns. Not even Vanilla mobs.

Current behavior

Mythic Mobs plugin is controlling ALL mobs spawning with the plugin config file.

Intended correct behavior

Mythic Mobs should ONLY control and interact with mobs spawned from "mythic mobs", not Vanilla Mobs. Plugin should respect the spawning logic from Paper.

Server log file

I think this is all that's needed? This is fairly easy to reproduce: https://pastebin.com/MqASGNRG

Debug log snippet

Provide a link to a Pastebin paste with an excerpt of your latest.log file that includes debug output where you trigger the bugged behavior.

Proposed fixes

I believe the issue is that "MaxMobsPerChunk" is likely counting Vanilla Mobs, which is interfering with Spawn Rates. Plugin should exclude Vanilla mobs in general. "MaxMobsPerChunk" should only relate to Mobs created from the Plugin.

Unknowncommented

This issue doesn't include enough detail or the required files in order to reproduce the issue. Please include the necessary files to create a minimal reproducible example in a zip attached to a new issue.

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