Bug Closed · Invalid

Custom ai with giants not working

#2080 opened by Unknown 5 years ago

Unknownreported this bug

Summary

Describe the bug encountered in detail.

Steps to reproduce My mob config: ` ZombieIntruder: Type: GIANT Display: '&6ZombieIntruder' Health: 750 Damage: 25 BossBar: Enabled: true Title: '&e&lZombieIntruder &e- <mob.hp>' Range: 20 Color: YELLOW Style: SEGMENTED_6 CreateFog: false DarkenSky: false PlayMusic: false Skills:

  • speak{m="I shall ruin you!";cooldown=20} @target ~onCombat >0 0.2
  • speak{m="Your horrible, <trigger.name>!"} @target ~onPlayerKill

    0 1 Equipment:

  • ZombieIntruderSword HAND Drops:
  • ZombieIntruderDrops Options: AlwaysShowName: true MovementSpeed: 0.4 MaxCombatDistance: 15 PreventOtherDrops: true AITargetSelectors:
  • 0 clear
  • 1 players `

Current behavior

The giant stands still doing nothing.

Intended correct behavior

Supposed to attack players.

Unknowncommented

This is due to vanilla minecraft. Please disguise a regular mob such as a zombie as a giant if you want them to use AI.

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