Bug Closed · Resolved

Spawner RadiusY

#2124 opened by Unknown 5 years ago

Unknownreported this bug

Summary (i tried it on ver of MC 1.16.5 and mm ver 4.11.2 , guy who sent me here said he tried it on newest versions and it doing same thing) Setup spawner , set radius to 2 radiusY to 0 monsters still spawn in air and radiusY is changed to 1+

Steps to reproduce

/mm spawners create BasicMobSpawner BasicMob

/mm spawners set BasicMobSpawner radius 2

/mm spawners set BasicMobSpawner radiusy 0

/mm r -> mobs spawn in air and radiusY is changed

Current behavior

i dont use this feature right now, but want it for mc v 1.18

Intended correct behavior

Describe what you think should happen instead of the bug. -> dont change radiusY?

Server log file

https://pastebin.com/jsJY8ENp

Debug log snippet idk if this what you need, but changed KV6 spawner... https://pastebin.com/KHwHPksP

Proposed fixes

Describe what you think the issue or any potential fixes may be. -> really dont know what could do that, dont see into java language.

[Legacy attachment omitted]

Unknowncommented

Similar problem here. radiusY is not working in game and not saved spawners server file. MythicMobs-4.13.1 MythicLib-1.1.3 Purpur 1.16.5

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