Suggestion Closed · Implemented

Allow variables in Skill Mechanic

#2344 opened by Unknown 4 years ago

Unknownreported this suggestion

Summary

  • skill{s=levelCheck<caster.var.powerscale>} @self

Instead of using orElseCast 100 times to cast levelCheck1, levelCheck2, levelCheck3, all the way up to 100 I can just use a variable to cast the specific skill I need.

Usage

%mmocore_level% - <caster.level> = a number, I can use that variablemath to cast my specific skill This would essentially allow an imitation of a loop, people can create any equation to cast specific skills

Value

Enumeration

Priority

I think this is higher on priority for more experienced users, I've seen a few requests for a workaround with Enumeration to avoid 100s of orElseCast

Implementation

Describe how you think your suggestion should be implemented.

Unknowncommented

Resolved with addition of vskill mechanic

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