Suggestion Closed · Implemented

[Suggestion] Add mob base damage set mechanic

#2374 opened by Unknown 4 years ago

Unknownreported this suggestion

Summary

Adding a mechanic that would let anyone change mob's base damage during a fight!

Usage

This is very useful in situations when you are using - basedamage{m=1} that scales of mob base damage, so you can have certain conditions if for example you have few adds alive, all the mob's abilities would deal extra damage.

Value

Increased the flexibility and adds multiple possibility for new type's of mobs/bosses that can be made!

Priority

Normal priority

Implementation

Make a mechanic something like this perhaps, - setsmobbasedamage{v=5} @self

Unknowncommented

Effectively added with the stat system

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